Small update, I'm making progress but last couple weeks have been a little slower. A lot time spent just drawing assets I still needed to do. Like I said in the last devlog, I changed how the next demo version was going to be set up originally so it ended up pushing things back somewhat. I also said I wanted to add more side content to the next version in place of another full dungeon and boss, but that will still require some time, but hopefully not too much. The screen is of a tower temple that sits behind Seiryu Village's main market, I disabled some foreground elements so it's more visible. What purpose it serves I won't spoil yet.
Sunday, July 25, 2021
Sunday, July 11, 2021
Ogre Battle
Monday, June 28, 2021
Enhanced Destruction
Sunday, June 13, 2021
Mt. Kuon
I made some progress this week, but I had to go back and work on areas in Sasha's mode that I felt still really needed it before on move on to finishing the rest of Nyx's. I want to expand on Sasha's mode in the demo a little bit more, and change some aspects of it as well, but there probably won't be any more major content updates for it afterwards until the game is finished, especially since some people have already taken hours and hours to beat it.
The screen I posted is Mt. Kuon, which has nothing to do with the ps2 game, and which I also once posted a very long time ago, but it's gone through a ton of changes since then and now has multiple interiors throughout it. The area is home to many highly dangerous and shadowy foes, all the way up to the peak.
Sunday, June 6, 2021
World Wanderer
A lot of my time was spent doing audio related stuff this week as well as trying to tie up loose ends in the game's plot.
Which means I mostly had my head on my desk or laid in bed struggling to think of what I wanted to do. I feel like writing isn't one of my strong suits.
So I didn't get much done on the actual game part, but I think I now have a much better picture of how the final product should flow from start to finish. Although I feel like I may have to make more cuts in some places so that certain things and events fit together more smoothly.
The artwork is of a mysterious kitsune named Eriko, a non resident of the human world. She can be spoken to in the demo, but she doesn't like to be bothered.
Monday, May 24, 2021
Another Forest Temple
Got a fairly decent amount of work done this week, still focused on Nyx's side of the game.
Basically Nyx's mode is more action oriented, with areas that make avoiding enemies more difficult, where as Sasha's is more survival based, this is of course since Nyx has more SP recovery to work with, but resource management is still something to worry about just due to the limited inventory space.
Without spoiling any story elements, Nyx doesn't go through the same areas as Sasha, mostly anyway. The one video I posted was actually a little deceptive in a sense, because Nyx doesn't go into that wooded area in the demo or the island Sasha starts on at all, but her mode will still be about as long as Sasha's, it depends on the player though I guess.
The screens are from another forest dungeon similar to the one in the current demo, some of Nyx's dungeons will be like alternate versions of Sasha's but not all of them. One last detail is Nyx's mode has more gloomy looking environments than Sasha, but the tone is more upbeat, basically to reflect the personalities of the two characters.
Sunday, May 16, 2021
Steady Progress
I don't have much to report in this devlog other than I've started adding the dialog for Nyx's route and I decided what the out what content I want to add for the next demo update, not counting any potential patches. I expanded on one island in the map and decided to cut another fairly large one that, I felt was out of place and made navigating around with the boat awkward.
Which, I hate having to do because I thought it was an interesting location and it was there for a long time, but I think it's probably for the best. I don't have any screenshots to show right now so I drew up some more art. Top-Bottom: Basilisk, Krasue, and Aello.
The basilisks are common enemies that live simple lives of pillaging and raping, both against humans and other demon tribes. The Krasue is a dangerous spirit that appears during rainy nights in the fields and constantly hungers for flesh. The last is Aello is a headstrong, virtuous harpy from the forest who appears in the demo hunting evil spirits. Despite her heroic ambitions, Aello often has bad luck and finds herself in trouble, but she always tries to keep her head up. She also doesn't get along very well with Nyx, though they're still friends.









