Sunday, September 27, 2020

Side Project Update

 


Sorry to say I don't have an update on Moon Rhapsody this time, I've been working on a side project as I mentioned before, though I had a change of plans on what it should be. For this game I don't really want to into much detail about it until it's close to being finished, so don't expect to see any demos or gameplay gifs/videos for a while. But I do got some enemy sprites to show off so you can probably guess from looking that it does have a horror theme like Moon Rhapsody does in a way. However this game won't be survival based, or open world, and it won't have any RPG elements whatsoever. Instead I want to try making something short and simple, but still feeling high quality. As for erotic themes like MR has, it probably won't be on the same level though it will still have some softcore stuff, expect the tone to feel alot like the first demo of MR, just not as a survival game.

I don't know if I'll update on MR next week or not yet, because I would like to get at least decent amount of this game done by Halloween. Either way the stuff I'm doing in MR right now isn't all that worth discussing as I'm still mostly just building maps. Well, I hope people look forward to both this game and Moon Rhapsody, that's it for now.




Monday, September 14, 2020

Shotgun Added

 


I took a break from finishing the overworld map to try implement some other stuff namely the shotgun and starting another dungeon area. The shotgun makes it much easier to handle groups of enemies but ammo for it is scarcer than the rifle, it is however very powerful even at a distance.
I previously said I would probably be making around 5 main dungeons and having various smaller ones scattered around, but as I'm getting closer to finishing the map I'm thinking I should probably make more larger ones afterall. I feel like the map, while I'm mostly satisfied with the layout, it isn't that great for fighting enemies in with the way the combat works, and since it's designed to be open ended, I feel like it ends up really only being good for getting the player from point A to B, and hiding secrets. So in it's current state while it's still pretty big, it's a little smaller and denser than what I had started with, but I think that's for the best. So I'm going to instead try and put more focus on the dungeons and similar areas from now on.

Also somebody had made a list of suggestions and asked for more minigames, I do have ideas for more and some of them are perverted, but that's all I can say for now.

I always neglect to update this blog, I always post on Itch, Gamejolt, and Discord in case there's people who've missed the previous posts.