Monday, December 21, 2020

Forest Sanctuary

 



I don't have much to post this week, and I know I didn't last time either. I've shifted focus to the dungeon maps now, making sure all the puzzles and gimmicks in each dungeon work can be kind of laborious, but designing new enemies and H scenes to go with them helps alleviate the tedium. This dungeon in the screen shot is the one from the first demo that was only there as part of the challenge mode and is mostly finished now, save for the boss here which I just started yesterday. I'd like to put it in the next demo update but I'm still deciding how to do it since I want to save some parts inbetween this area and the current areas for the finished game. So I might change the way the demo is structured so it's more like a scenario selection type of thing instead of a single slice of the game up till a certain point, but I'm not sure yet, let me know what you think.

Sunday, December 6, 2020

Seafaring

 


New things added this week: 

 -Mostly finished with the row boats used to get around the sea. You can find one just about anywhere where there is a dock, you can use guns or fishing rods while in them but not blades. 

 -The ocean wyrms that appear in the gif I also added this week but they still need some more work. 

-Made a bunch of edits to the overworld area just outside the main village. 

 I may update the demo to fix a few bugs soon before I release the newer build with more changes and content. I want to put up the newer build in mid January but it could end up taking me a little longer since I'm prioritizing finishing other parts of the game before I get to it.