Sunday, July 11, 2021

Ogre Battle



For those wondering when the next update will be, all I can say is sometime within the next month, probably towards the end. I ended up having to redo how I was going to structure Nyx's demo and one area I was planning on putting in I decided needed too much work and was better off saving for the full game, I wanted Nyx's demo to be around 1/3 of her full playthrough like Sasha's but I don't think I'm going to quite manage making it that long within a few weeks, so it'll probably be just one dungeon and some side content, with maybe some more added later on. I mostly finished adding an early boss this week though still missing one attack and it's H scene isn't fully animated yet. Some people might think it looks familiar.

Monday, June 28, 2021

Enhanced Destruction



I wanted to post last week, but I got too focused on something else and wasn't able to get much done, so I just didn't bother. I don't really like posting devlog updates if all there is to say is I added a few new areas or made some gameplay tweaks. As for this week that's pretty much all I did as well, but I did manage to add a feature I was thinking of doing for a while, which you can see in the gif posted. I felt losing clothes should have a little more to it than just disappearing off the player's body, and also because most of the H scenes don't show any clothing, so I figured this might be a decent compromise. Unlike the H scenes the cut ins will still be visible if censored modes are on, but Sasha and Nyx will keep their chest area from exposure if they lose their underwear.

Sunday, June 13, 2021

Mt. Kuon

 


I made some progress this week, but I had to go back and work on areas in Sasha's mode that I felt still really needed it before on move on to finishing the rest of Nyx's. I want to expand on Sasha's mode in the demo a little bit more, and change some aspects of it as well, but there probably won't be any more major content updates for it afterwards until the game is finished, especially since some people have already taken hours and hours to beat it.

The screen I posted is Mt. Kuon, which has nothing to do with the ps2 game, and which I also once posted a very long time ago, but it's gone through a ton of changes since then and now has multiple interiors throughout it. The area is home to many highly dangerous and shadowy foes, all the way up to the peak.

Sunday, June 6, 2021

World Wanderer

 


A lot of my time was spent doing audio related stuff this week as well as trying to tie up loose ends in the game's plot. Which means I mostly had my head on my desk or laid in bed struggling to think of what I wanted to do. I feel like writing isn't one of my strong suits. So I didn't get much done on the actual game part, but I think I now have a much better picture of how the final product should flow from start to finish. Although I feel like I may have to make more cuts in some places so that certain things and events fit together more smoothly.

The artwork is of a mysterious kitsune named Eriko, a non resident of the human world. She can be spoken to in the demo, but she doesn't like to be bothered.

Monday, May 24, 2021

Another Forest Temple




Got a fairly decent amount of work done this week, still focused on Nyx's side of the game. Basically Nyx's mode is more action oriented, with areas that make avoiding enemies more difficult, where as Sasha's is more survival based, this is of course since Nyx has more SP recovery to work with, but resource management is still something to worry about just due to the limited inventory space.

Without spoiling any story elements, Nyx doesn't go through the same areas as Sasha, mostly anyway. The one video I posted was actually a little deceptive in a sense, because Nyx doesn't go into that wooded area in the demo or the island Sasha starts on at all, but her mode will still be about as long as Sasha's, it depends on the player though I guess.

The screens are from another forest dungeon similar to the one in the current demo, some of Nyx's dungeons will be like alternate versions of Sasha's but not all of them. One last detail is Nyx's mode has more gloomy looking environments than Sasha, but the tone is more upbeat, basically to reflect the personalities of the two characters.

Sunday, May 16, 2021

Steady Progress

I don't have much to report in this devlog other than I've started adding the dialog for Nyx's route and I decided what the out what content I want to add for the next demo update, not counting any potential patches. I expanded on one island in the map and decided to cut another fairly large one that, I felt was out of place and made navigating around with the boat awkward.

Which, I hate having to do because I thought it was an interesting location and it was there for a long time, but I think it's probably for the best. I don't have any screenshots to show right now so I drew up some more art. Top-Bottom: Basilisk, Krasue, and Aello.



The basilisks are common enemies that live simple lives of pillaging and raping, both against humans and other demon tribes. The Krasue is a dangerous spirit that appears during rainy nights in the fields and constantly hungers for flesh. The last is Aello is a headstrong, virtuous harpy from the forest who appears in the demo hunting evil spirits. Despite her heroic ambitions, Aello often has bad luck and finds herself in trouble, but she always tries to keep her head up. She also doesn't get along very well with Nyx, though they're still friends.

Sunday, May 2, 2021

Demo v2.2.1 Released

Moon Rhapsody Demo v2.2 is now available for everyone to play.

2.2.1 fixes the issues I mentioned in the last devlog and some minor bugs here and there but otherwise isn't much different. I spent the week trying to get some work done on my other project, but will probably go back to MR next week because I want to get Nyx's mode in the game soon. 

Overall I would say MR is about 30-40% done at this point, which is less than where I wanted to be at now, but the time spent ironing things out and fixing problems always adds up.

Anyway next major update will probably be around mid or end of July, and will hopefully be at least halfway done by then.

Also here's a new piece of art for Sasha. Made a few edits.