Monday, September 5, 2022

Nocturne Update #3

 

So I'm aware I haven't said a word about Moon Rhapsody in a very long time now, which I'm sure many people who are reading this would come here to see but I spent the last few months mostly working on Nocturne because MR is unfortunately going to still take a long time to develop before I can show anymore progress, and Nocturne I can work on faster at the moment since the gameplay and engine is a little simpler.
Which though it's making decent progress and is fully playable. Still isn't at a point where I want to show any gameplay of it yet. This is because some elements I think still need to decide on how they're going to work exactly.
Like for example I initially had designed the stages in a loop fashion where the player would go to a certain point, defeat an enemy collect an item and return to the entrance, and the stages would change in certain ways while going back. But this idea I decided to scrap because I felt it raised complications with replaying some areas, and I wanted to keep the sense of always moving forward towards a goal. Also I wanted every stage to have a boss enemy that needed to be defeated, but it would have probably meant either multiple reskins or less stages, and I feel like this game is better off down playing the combat anyway.
So what I can say about the gameplay is the design will feel similar to anyone who's played a Metroid game, there are different weapons that break different kinds of blocks, you run very quickly and can wall jump and grab ledges, and you occasionally need to backtrack to find an ability to open a path. But the game is broken into stages and the player's weapons are lost if they die or fail and may need to be recovered to make progress. Though the main character always has default weapons they can use to attack with, and there's no durability or stamina system if anyone wants to know about that. 


The ghost girl I shown in one screen is not the protagonist or an NPC, just a strong enemy. Most of the enemies don't pose a large threat besides being obstacles to avoid running into, but a few encountered throughout stages guard valuables and needed items. Also lastly, as the name implies, the game mostly is set in night environments as ghosts are the primary enemy and certain ones need to be hunted to clear the areas completely. The player can use regular weapons to defeat ghosts, but like in MR it's better to use magic and lightning based attacks especially to defeat them quickly.
That's it for now, I will try to post more updates soon but probably not gifs or videos until October or so, though my goal is to get the game to at least close to a half way finished state before putting out any demos.


Monday, March 28, 2022

v3.1.2 Update

 


Version 3.1 for the demo is now available for everyone to play. I'm sorry if there have been people waiting a long time to see this update, this version contains the option for Japanese and I wanted to be extra thorough making sure every line of text was accounted for, with that said a few things in the JP version are not translated yet and some things may definitely still need editing, but it's mostly stuff nonessential. There are also of course several fixes from 3.0 to this version:

Changes from 3.0.3:

  • Nyx's mode has a new dungeon that can be accessed after the first one.
  • The Sky Garden Temple has been redesigned.
  • Nyx's portion of the overworld is bigger and rearranged in some spots.
  • Sasha's dungeons have changes to certain rooms.
  • Grab system is different, instead of mashing to escape you only have to hold down the jump key. However there is a variable time limit to how long you have to escape. You have the option to attack enemies for a large amount of SP to immediately escape, but it can fail under some conditions. Many enemies also can't continuously grab the player as easily as older versions. Some new items added.
  • A couple new enemies added.
  • Game should run better and not be as likely to crash when closing.
  • Special art is displayed depending on the results when finishing the demo.

Monday, January 31, 2022

Nagi preview + other info

 


It's been almost a month since I posted a devlog again so I better give an update. Some things might be already known but I'll list them here anyway. I know promised another demo update but the next version is still probably a few weeks off unfortunately.


Additions:

-The dungeon/town posted before in the last devlog is about half way finished.
-1 new enemy finished, another is almost done and took a while to fully animate, screenshot related.

Changes:

-Grabbing via enemies is different, and no longer requires the player to mash buttons/keys to escape. Enemies will also no longer take SP when grabbing, but there is a trade off that I'll let players see in the next version.

-Seaside Ruins area and north eastern part of the map in Nyx's mode has been modified and expanded. 

-Working on the Sky Garden Temple some more because I feel like 
it's poorly laid out in it's current form.

-Found and fixed a memory leak causing multiple cave areas to lag, should also allow the game to close easier now.

I've also gone back and did some more work on Nocturne, which I've tried to limit for a while so I wouldn't get behind on MR, but I had to figure out the visual style I was going to go with as well as how I was going to handle the multiple clothing layers on the protagonist. Since I decided not to go with a similar pixel art style that MR and my older projects have and instead use higher resolution sprites. Ultimately I finally settled on something good I think, and the basic movement/jumping sprites along with the clothing layers are animated. But the game is still far from being presentable, and if I do show it, it will likely be after Moon Rhapsody is finished. Or not it depends, but I felt it should still be mentioned.

Wednesday, January 5, 2022

Regarding the changes to Game Jolt's policies.

So if you aren't aware Game Jolt has recently out of nowhere decided that all games containing explicit sexual or violent content such as heavy gore are not allowed as they apparently aim to be a more kid/teen friendly site so to speak. I have no idea what the reasoning is behind this decision is, I suspect it's a similar case to what happened to tumblr years back, but of course that means Moon Rhapsody may not be able to stay up on GJ much longer. I won't be taking further action unless I am forced to, but the game is still available at Itch https://kosmic91.itch.io/moon-rhapsody-demo-v2 and my patreon https://www.patreon.com/Kosmic91 eventually other sites hopefully.

Friday, December 31, 2021

Mingli Art + Screenshots

So it's the end of the year, I was going to post one last minor update to the demo, but once again I couldn't get it done in time due to various things. So instead I here's some art for Mingli, and screens of one of Nyx's areas plus an H scene I added for an existing enemy.


 



Chao Mingli is the waitress at the tea house next to the inn belonging to her grandmother in Seiryu Village. She's one of the few mostly normal human residents, though despite her polite and friendly demeanor, she's a tad eccentric, a trait she shares with her grandmother. Due to the frequency of attacks by demons and spirits on the village she's also a very cautious person. In Nyx's mode the strange fog covering the islands doesn't bother her, but she finds herself alone and trapped inside her shop.

That's it for 2021, Moon Rhapsody still isn't finished yet, but I still feel the game is coming along fairly well, maybe it will be done next year...but I don't want to make any promises. I hope every one enjoys/enjoyed the holidays and keeps looking forward regardless.

Sunday, December 5, 2021

End of the Year Update

 I suppose I better post an update since I said I would try not to get behind again.
Although at this point I don't feel like there's really much I want to talk about, there's still quite a lot of work I need to do obviously, and I wasn't able to get the game complete by the end of 2021 like I had originally wanted to, and it's probably going to take until the end of 2022(or longer) to finish unfortunately, considering I can only get so much done each day by myself. With the game around half way complete and the demo taking up a good portion of the total content, I don't really want to post too much more, as a lot of it needs to be saved for the full game.
But more importantly, the last demo update took me several months to get out, long after I gave all the information I wanted to give and that ended up creating a long drought of information that probably left multiple people disappointed. So I'm going to have to keep updates to around once or twice a month, instead of weekly like I used to do. This is probably a troubling sounding post and not what some people want to hear but it's the reality. I created Moon Rhapsody originally as a side project to a larger game, and it ended up becoming even more complicated than that one, and I don't want to to strip it down or abandon it due to the difficulty.
There's some new things I've added, I want to post another update to the demo before the end of the year but until then there probably won't be anything else. I'm also working on a Japanese translation with help from someone else which I've posted screenshots of a few weeks back, though probably only a handful of people here would be interested, so I'll probably find a different place to post updates on that version.

Monday, November 15, 2021

Kunoichi + Clyde Art

 






I wanted to post more this week, but I didn't really get a whole lot done, on the actual game at least, and the stuff I did work on I don't quite think is ready to mention yet. But there's a new version up with more fixes, not as many  as the last one but some were still needed. 

Also I finished art of the kunoichi thief Nyx meets at the start and Clyde the fisherman. Both characters actually originated in an earlier project some people remember, Nyx included, but the kunoichi wasn't as much of a troublemaker as she is in MR.  She still may not be as bad as she comes across.

Bug fixes:

  • Areas not being reset when reloading a file.
  • Can't scroll down the overworld map fully.
  • Error while reloading a weapon.
  • Able to rotate items while opening lock using up a different item.
  • Aello soft lock when attacking her.
  • Unused icon in Forest Sanctuary, missing stairs icon in Sky Garden Temple.
  • Elven Robe SP recover not working correctly.
  • Bladebug near first leaf key in Sasha's mode removed(Was only supposed to appear in Nyx's mode).

Also getting 100% items unlocks any missing scenes now.

Also there's some changes to the hidden mode.