I got many things to report from the past couple weeks:
-The
collision bounds around the world map are about half way done, which
means about half the map is fully explorable without any serious issues,
though I still need to start making the methods of transportation for
getting around the ocean.
-I redesigned the Ship Graveyard/Shipwreck Grotto dungeon heavily, many of the rooms are the same but are connected differently and there are a lot of new rooms added. However the dungeon is overall more straight forward now, I thought it relied too much on finding keys and backtracking across the map which made it feel kind of a slog to complete.
-Reworked
the music for the overworld and Ship Graveyard and added more ambient
sound effects for the different environments in the overworld.
-The H scenes now regularly play as soon as you run out of SP. I went through and made a looping version of each one done so far, so when and enemy restrains Sasha, instead of the screen fading black it just goes straight to the H scene which plays for a set amount of seconds instead of depending on the HP left. There's also a little more...audio now for the H scenes. I'm sure the changes will make some people happy.
-To add to that I made a longer H scene(above) that's going to be hidden in the Ship Graveyard via a special scenario if you get unlucky, or lucky if that's how you interpret it. I want to have multiple similar situations like this scattered throughout the game.
That's about it I guess, I'm thinking about updating the demo with the new content and other changes at some point, but I don't have a solid time window yet. I want to get some more dungeons finished before I really focus on it because putting it together and making sure it's relatively bug free could take a couple weeks whenever I decide to do it.
Great.
ReplyDeleteThose kind of scenarios are GREAT.
Btw sorry just read your other posts (i was asking if the demo was going to come soon). I am looking forward to this.