Monday, June 28, 2021

Enhanced Destruction



I wanted to post last week, but I got too focused on something else and wasn't able to get much done, so I just didn't bother. I don't really like posting devlog updates if all there is to say is I added a few new areas or made some gameplay tweaks. As for this week that's pretty much all I did as well, but I did manage to add a feature I was thinking of doing for a while, which you can see in the gif posted. I felt losing clothes should have a little more to it than just disappearing off the player's body, and also because most of the H scenes don't show any clothing, so I figured this might be a decent compromise. Unlike the H scenes the cut ins will still be visible if censored modes are on, but Sasha and Nyx will keep their chest area from exposure if they lose their underwear.

Sunday, June 13, 2021

Mt. Kuon

 


I made some progress this week, but I had to go back and work on areas in Sasha's mode that I felt still really needed it before on move on to finishing the rest of Nyx's. I want to expand on Sasha's mode in the demo a little bit more, and change some aspects of it as well, but there probably won't be any more major content updates for it afterwards until the game is finished, especially since some people have already taken hours and hours to beat it.

The screen I posted is Mt. Kuon, which has nothing to do with the ps2 game, and which I also once posted a very long time ago, but it's gone through a ton of changes since then and now has multiple interiors throughout it. The area is home to many highly dangerous and shadowy foes, all the way up to the peak.

Sunday, June 6, 2021

World Wanderer

 


A lot of my time was spent doing audio related stuff this week as well as trying to tie up loose ends in the game's plot. Which means I mostly had my head on my desk or laid in bed struggling to think of what I wanted to do. I feel like writing isn't one of my strong suits. So I didn't get much done on the actual game part, but I think I now have a much better picture of how the final product should flow from start to finish. Although I feel like I may have to make more cuts in some places so that certain things and events fit together more smoothly.

The artwork is of a mysterious kitsune named Eriko, a non resident of the human world. She can be spoken to in the demo, but she doesn't like to be bothered.